S omni tool ark как пользоваться
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(italics denote information not present in the early patch notes)
- S+ now respects vanilla pickup settings (AlwaysAllowStructurePickup, StructurePickupTimeAfterPlacement & StructurePickupHoldDuration)
- Removed Configs: DisablePickup, DisablePickupWhenDamaged, DisablePickupAfterTime, TimeToDisablePickup & RestrictDemoGunPickup
- All S+ structures with a Homestead counterpart (triangle foundations, ceilings, fence supports, etc) have been renamed
(note: this means all applicable structures will be converted to their Homestead version on server start)
(note: it is no longer recommended to use AllowIntegratedSPlusStructures=false, it won't hurt but it doesn't matter anymore)
- S+ Engrams now replace vanilla engrams (ie a S+ Wood Wall now requires the S+ Thatch Wall engram & has the same cost as vanilla)
(note: already learned engrams will not be removed from characters, you can use a mindwipe to clear the clutter though)
- New Config: DisableEngramOverride (will disable the engram override)
- New Config: EngramOverrideBlacklist (a list of vanilla engrams that you wish to not be overridden)
- New Config: SPlusEngramWhitelist (a list of S+ engrams you wish to use, all others will be hidden. This option also disables the engram override.)
- New Config: OverrideTekEngrams (by default tek engrams are not overridden, use this config to override them as well. This will also allow vanilla tek engrams that are not hidden to be learned manually.)
- S+ Tek Engrams have been given level requirements (partly to keep them from the top of the engram screen)
- Map specific engrams are now unlocked on all maps
- New Config: DisableUnlockingMapSpecificEngrams (disables the unlocking of map specific engrams)
- Structures will now automatically queue when placing them (ie after you place a wall, if you have another it will be activated for placement)
- New Config: DisableSmoothBuild (disables the placement queue)
- New Structures: Wood & Metal Ocean Platforms (can snap together, can build out & down, has snaps for vacuum compartments & has 15 model variants similar to glass)
** Platforms Plus Integration **
- All the structures from Platforms Plus have been brought to Structures Plus, redone in ways that were not possible to do in P+
- Snapping has been improved & additional snap points have been added (ie wedges can now snap end to end, as well as to platforms)
(note: these are entirely new structures & will not replace existing Platforms Plus structures, they also will not work well with Platforms Plus)
- New Config: ArePlatformsImmuneToDamage (will prevent all damage to ocean, cliff & tree platforms)
- New Config: ResourceTransferCooldown (the time between most inventory transfers, ie pulling)
- Pull icons no longer obstruct Cryopod tooltips
- The pull selected quantity text boxes now remember their last input
- You no longer need to select an item in a remote inventory to open the pull menu (in most cases)
- You can now right click the pull selected button to ignore the resources in the target inventory (ie if a pull requires 10 wood, it will pull 10 wood even if you have 10 wood already)
** S+ Multi-Tool **
- Has the following modes:
> Structure Mode: Pick Up, Demolish, Convert (can convert Homestead structures placed in the world to their S+ counterpart. use at your own risk)
> Model Mode: Adjusts model of things with alternate models (ie glass, seamless crop plots, ocean platforms) & model variants (basic structures)
> Glass Mode: Adjusts the transparency of any glass structure
> Turret Mode: Edits the settings for S+ turrets
> Visibility Mode: Toggles visibility of structures in S+ that can hide (ie pipes, wires, fence foundations)
> Dino Mode: Kill, Spay, Toggle Mating, Toggle Whistles, Toggle Follow, Toggle Wandering & Toggle Look At
> Remote Mode: Activate, Deactivate & Door sub-modes
> Repair Mode: Repairs your target if you have enough resources
> Light Mode: Edits the settings for S+ lights & torches
> Pillar Mode: Edits the settings for S+ Dynamic Pillars
> Underwater Mode: Open, Close, Freeze & Stasis underwater compartment sides
- Removed: Demo Gun, Model Selector, Transparency Cycler, Turret Configurator, Visibility Tool, Euthansia Gun, Command Tool, Remote, Repair Gun, Light Setter, Pillarator & the Underwater Tool
- New Config: MultiToolBlacklist (modes that will be hidden from the player)
- New Config: AllowAdminMultiTool (allows server admins to bypass most team checks with the Multi-Tool)
- New Config: MultiToolTraceLengthInFoundations (determines how far the Multi-Tool will reach, default/min 6, max 25)
** S+ Omni-Tool **
- Has the following modes:
> Basic Transfer (Transfer Gun)
> Advanced Transfer (Transfer Tool)
> Inventory Assistant
> Dedicated Storage (left click to send target inventory to S+ Dedicated Storage, right click to send your inventory)
> Teleporter (can now drop an AE teleport beacon, requires a teleporter powered by numerous tek generators to unlock all features)
> Scanner (opens the dino scanner UI, requires numerous transmitters powered by numerous tek generators to unlock all features)
- New Config: OmniToolBlacklist (hide modes from players)
- New Config: DisableTeleporterPowerRequirement (removes requirement for a teleporter powered by more than 1 tek generator)
- Removed: Transfer Gun, Transfer Tool, Inventory Assistant & Personal Teleporter
** S+ Transmitter **
- You can now turn it off/on
- The Dino Scan now partially works with hibernated dinos (it will show a rough location)
- You can now set the access level required for the Dino Scan to all, tribe only or tribe & allies
- The Dino Scan function now has requirements for scanning, you need at least:
> 2 transmitters for the basic scan (level only)
> 3 transmitters for the lat./long.
> 4 transmitters for the map position
> 5 transmitters for the gender and stats (new)
- New Config: DisableDinoScanStats (will hide the gender and stats of the scan)
- New Config: DisableNeedMultipleTransmitter (returns to the original functionality of only requiring a single transmitter for full access)
- New Config: TransmitterPickUpPreventionTimeInSeconds (will prevent the transmitter from being able to be picked up for x seconds)
** S+ Transfer Control Unit **
- Placeable on any surface
- Performs advanced transfers similar to the old Transfer Tool when its activated
- Can be activated by pin (ie step on pressure plate to trigger a transfer)
- Presets can be transferred between it & the Advanced Transfer Mode of the Omni-Tool (right click to take presets, g to apply presets)
- New Config: TribeTCULimit (limits the number of Transfer Control Units a tribe can place)
- Most structures now have lesser tiers as model variants (ie a stone wall can now use the wood, adobe, or thatch model while retaining its strength)
(note: greenhouse selected in this way will not provide greenhouse effect to crops)
(note: Tribe limit configs will not destroy existing structures, merely prevent their placement once the limit is reached)
Notes/Trivia [ ]
It became one of a few mods (although only a very restricted amount of items from Structures Plus were added to consoles) to make it onto console alongside Primitive Plus, The Center, Ragnarok, Valguero, and Crystal Isles
Items [ ]
-
S+ Adobe CeilingS+ Adobe DoorS+ Adobe DoorframeS+ Adobe Double DoorS+ Adobe Double DoorframeS+ Adobe Fence FoundationS+ Adobe Fence SupportS+ Adobe FoundationS+ Adobe GateS+ Adobe GatewayS+ Adobe HatchframeS+ Adobe LadderS+ Adobe RailingS+ Adobe RampS+ Adobe StaircaseS+ Adobe TrapdoorS+ Adobe Triangle CeilingS+ Adobe Triangle FoundationS+ Adobe Triangle RoofS+ Adobe WallS+ Adobe WindowS+ Adobe Window WallS+ Air ConditionerS+ Animal TenderS+ Auto CrafterS+ Auto TurretS+ Ballista TurretS+ Beer BarrelS+ Behemoth Adobe GateS+ Behemoth Adobe HatchframeS+ Behemoth Adobe TrapdoorS+ Behemoth Glass TrapdoorS+ Behemoth Metal HatchframeS+ Behemoth Metal TrapdoorS+ Behemoth Reinforced TrapdoorS+ Behemoth Sloped Adobe HatchframeS+ Behemoth Sloped Metal HatchframeS+ Behemoth Sloped Stone HatchframeS+ Behemoth Sloped Tek HatchframeS+ Behemoth Stone HatchframeS+ Behemoth Tek GateS+ Behemoth Tek GatewayS+ Behemoth Tek HatchframeS+ Behemoth Tek TrapdoorS+ Blueprint MakerS+ BookshelfS+ Bunk BedS+ CampfireS+ Cannon TurretS+ Charge InjectorS+ Charge StationS+ Chemistry BenchS+ Chibi DisplayS+ Cloning ChamberS+ Compost BinS+ ConverterS+ Cooking PotS+ Crafting StationS+ CryofridgeS+ Crystal CrackerS+ Dedicated StorageS+ Dedicated Storage IntakeS+ Dermis DisplayS+ Diagonal Electrical CableS+ Domesticated Bee HiveS+ Drone TerminalS+ DyeriaS+ Dynamic Adobe PillarS+ Dynamic GateS+ Dynamic GatewayS+ Dynamic Metal PillarS+ Dynamic Stone PillarS+ Dynamic Tek PillarS+ Dynamic Wood PillarS+ Electrical Cable IntersectionS+ Electrical GeneratorS+ Electrical OutletS+ Element CatalyzerS+ Elevator Call ButtonS+ FabricatorS+ FarmerS+ Feeding TroughS+ Flexible Electrical CableS+ Forcefield WallS+ Gacha GavagerS+ GardenerS+ Glass Behemoth GateS+ Glass CatwalkS+ Glass CeilingS+ Glass Cliff PlatformS+ Glass DoorS+ Glass DoorframeS+ Glass Double DoorS+ Glass Double DoorframeS+ Glass FoundationS+ Glass GateS+ Glass Half WallS+ Glass HatchframeS+ Glass Hollow WedgeS+ Glass Outer WedgeS+ Glass Platform WedgeS+ Glass RampS+ Glass Sloped WedgeS+ Glass Sloped Wedge GateS+ Glass StaircaseS+ Glass TrapdoorS+ Glass Tree PlatformS+ Glass Triangle CeilingS+ Glass Triangle FoundationS+ Glass Triangle RoofS+ Glass WallS+ Glass WindowS+ Greenhouse CeilingS+ Greenhouse DoorS+ Greenhouse DoorframeS+ Greenhouse Double DoorS+ Greenhouse Double DoorframeS+ Greenhouse Triangle CeilingS+ Greenhouse Triangle RoofS+ Greenhouse WallS+ Greenhouse WindowS+ HatcheryS+ Heavy Auto TurretS+ Hitching PostS+ IncineratorS+ Industrial CookerS+ Industrial ForgeS+ Industrial GrillS+ Industrial GrinderS+ Internal Piping - PillarS+ Internal Piping - SquareS+ Internal Piping - TriangleS+ Internal Piping - WallS+ Internal Wiring - PillarS+ Internal Wiring - SquareS+ Internal Wiring - TriangleS+ Internal Wiring - WallS+ Item AggregatorS+ Item CollectorS+ Item TranslocatorS+ LaboratoryS+ Large Adobe HatchframeS+ Large Adobe TrapdoorS+ Large Adobe WallS+ Large Crop PlotS+ Large Elevator PlatformS+ Large Forcefield WallS+ Large Glass WallS+ Large Metal HatchframeS+ Large Metal PillarS+ Large Metal TrapdoorS+ Large Metal WallS+ Large Reinforced TrapdoorS+ Large Sloped Adobe HatchframeS+ Large Sloped Metal HatchframeS+ Large Sloped Stone HatchframeS+ Large Sloped Tek HatchframeS+ Large Stone HatchframeS+ Large Stone PillarS+ Large Stone WallS+ Large Storage BoxS+ Large Taxidermy BaseS+ Large Tek HatchframeS+ Large Tek PillarS+ Large Tek TrapdoorS+ Large Tek WallS+ Large Wood PillarS+ Large Wood WallS+ Mannequin S+ Medium Adobe Pillar S+ Medium Crop PlotS+ Medium Elevator PlatformS+ Medium Metal PillarS+ Medium Stone PillarS+ Medium Taxidermy BaseS+ Medium Tek PillarS+ Medium Wood PillarS+ Metal Behemoth GateS+ Metal Behemoth GatewayS+ Metal CatwalkS+ Metal CeilingS+ Metal Cliff PlatformS+ Metal DoorS+ Metal DoorframeS+ Metal Double DoorS+ Metal Double DoorframeS+ Metal Fence FoundationS+ Metal Fence SupportS+ Metal FoundationS+ Metal GateS+ Metal GatewayS+ Metal HatchframeS+ Metal Hollow WedgeS+ Metal LadderS+ Metal Ocean PlatformS+ Metal Outer WedgeS+ Metal Pipe - FlexibleS+ Metal Pipe - InclinedS+ Metal Pipe - IntakeS+ Metal Pipe - IntersectionS+ Metal Pipe - StraightS+ Metal Pipe - TapS+ Metal Pipe - VerticalS+ Metal Platform WedgeS+ Metal RailingS+ Metal RampS+ Metal Sloped WedgeS+ Metal Sloped Wedge GateS+ Metal Spike WallS+ Metal StaircaseS+ Metal Storage BoxS+ Metal TrapdoorS+ Metal Tree PlatformS+ Metal Triangle CeilingS+ Metal Triangle FoundationS+ Metal Triangle RoofS+ Metal WallS+ Metal Water TankS+ Metal WindowS+ Metal Window WallS+ Minigun TurretS+ Moonpool TrapdoorS+ Mortar and PestleS+ Multi LampS+ Multi-ToolS+ MutatorS+ NannyS+ Omni ToolS+ Planetary ShieldS+ Plant Species X SeedS+ Preserving BinS+ Pressure PlateS+ Refining ForgeS+ RefrigeratorS+ Reinforced Behemoth GateS+ Reinforced DoorS+ Reinforced Double DoorS+ Reinforced GateS+ Reinforced TrapdoorS+ Reinforced WindowS+ Repair StationS+ Repulser PlateS+ Rocket TurretS+ Rope LadderS+ Seamless Crop SquareS+ Seamless Crop TriangleS+ Sheep HerderS+ Simple BedS+ Sloped Adobe RoofS+ Sloped Adobe Wall LeftS+ Sloped Adobe Wall Right S+ Sloped Glass Wall Left S+ Sloped Greenhouse RoofS+ Sloped Greenhouse Wall LeftS+ Sloped Greenhouse Wall RightS+ Sloped Metal RoofS+ Sloped Metal Wall LeftS+ Sloped Metal Wall RightS+ Sloped Stone RoofS+ Sloped Stone Wall LeftS+ Sloped Stone Wall RightS+ Sloped Tek RoofS+ Sloped Tek Wall LeftS+ Sloped Tek Wall RightS+ Sloped Thatch RoofS+ Sloped Thatch Wall LeftS+ Sloped Thatch Wall Right S+ Sloped Vacuum Compartment S+ Sloped Wood RoofS+ Sloped Wood Wall LeftS+ Sloped Wood Wall RightS+ Small Crop PlotS+ Small Elevator PlatformS+ Small Elevator TrackS+ Small Metal PillarS+ Small Stone PillarS+ Small Taxidermy BaseS+ Small Tek PillarS+ Small Wood PillarS+ SmithyS+ Spray PainterS+ Standing TorchS+ Stone Behemoth GatewayS+ Stone CeilingS+ Stone Cliff PlatformS+ Stone DoorframeS+ Stone Double DoorframeS+ Stone Fence FoundationS+ Stone Fence SupportS+ Stone FireplaceS+ Stone FoundationS+ Stone GatewayS+ Stone HatchframeS+ Stone Pipe - FlexibleS+ Stone Pipe - InclinedS+ Stone Pipe - IntakeS+ Stone Pipe - IntersectionS+ Stone Pipe - StraightS+ Stone Pipe - TapS+ Stone Pipe - VerticalS+ Stone RailingS+ Stone RampS+ Stone StaircaseS+ Stone Tree PlatformS+ Stone Triangle CeilingS+ Stone Triangle FoundationS+ Stone Triangle RoofS+ Stone WallS+ Stone Window WallS+ Storage BoxS+ Straight Electrical CableS+ Tek BridgeS+ Tek CatwalkS+ Tek CeilingS+ Tek Cliff PlatformS+ Tek Cooking PotS+ Tek DoorS+ Tek DoorframeS+ Tek Double DoorS+ Tek Double DoorframeS+ Tek ElevatorS+ Tek Fence FoundationS+ Tek Fence SupportS+ Tek Floating FoundationS+ Tek Floating Triangle FoundationS+ Tek ForgeS+ Tek FoundationS+ Tek GateS+ Tek GatewayS+ Tek GeneratorS+ Tek HatchframeS+ Tek Hitching PostS+ Tek Hollow WedgeS+ Tek LadderS+ Tek LeashS+ Tek LightS+ Tek Oil PumpS+ Tek Outer WedgeS+ Tek Platform WedgeS+ Tek RailingS+ Tek RampS+ Tek RefrigeratorS+ Tek ReplicatorS+ Tek SensorS+ Tek Sleeping PodS+ Tek Sloped WedgeS+ Tek StaircaseS+ Tek StorageS+ Tek StoveS+ Tek TransmitterS+ Tek TrapdoorS+ Tek Tree Platform S+ Tek Tree Sap Tap S+ Tek Triangle CeilingS+ Tek Triangle FoundationS+ Tek Triangle RoofS+ Tek TroughS+ Tek TurretS+ Tek WallS+ Tek WindowS+ Tek WindowframeS+ TeleporterS+ Thatch CeilingS+ Thatch DoorS+ Thatch DoorframeS+ Thatch FoundationS+ Thatch WallS+ ToiletS+ Tranq TurretS+ Transfer Control UnitS+ Tree Sap TapS+ Triangle Tek ElevatorS+ Vacuum CompartmentS+ Vacuum MoonpoolS+ VaultS+ Vertical Electrical CableS+ VesselS+ VivariumS+ Wall TorchS+ Water TankS+ Wind TurbineS+ Wood CatwalkS+ Wood CeilingS+ Wood Cliff PlatformS+ Wood DoorS+ Wood DoorframeS+ Wood Double DoorS+ Wood Double DoorframeS+ Wood Fence FoundationS+ Wood Fence SupportS+ Wood FoundationS+ Wood GateS+ Wood GatewayS+ Wood HatchframeS+ Wood Hollow WedgeS+ Wood LadderS+ Wood Ocean PlatformS+ Wood Outer WedgeS+ Wood Platform WedgeS+ Wood RailingS+ Wood RampS+ Wood Sloped WedgeS+ Wood Sloped Wedge GateS+ Wood TrapdoorS+ Wood Tree PlatformS+ Wood Triangle CeilingS+ Wood Triangle FoundationS+ Wood Triangle RoofS+ Wood WallS+ Wood WindowS+ Wood Window WallS+ Wooden Spike WallS+ Wooden Staircase S+ XL Adobe Wall S+ XL Forcefield WallS+ XL Glass WallS+ XL Metal WallS+ XL Stone WallS+ XL Tek WallS+ XL Wood Wall
S+ Omni Tool
allows to save presets to quickly transfer materials, items, weapons, armor, etc. to storages, forges, benches, etc.
This distributes all items in all selected target containers and allows to filter by storage name.
When setting a preset you can take the following steps;
- Select the sourche of the items (structures and/or players/dino's)
-Select Items to transfer
- Select target comtainer(s)
-(Press the options Icon to rename the preset)
Inventory Assistant [ ]
Be careful, Dropping primitive weapons, drops cryopods.
Dedicated Storage [ ]
Dedicated Storage left click to send target inventory to S+ Dedicated Storage, right click to send your inventory.
Teleporter [ ]
Acts like a personal teleporter. To use it, you need to have access to a teleporter powered by 2 or more tek generators. (Either a teleporter you own, or public teleporters on the map). Normal teleport mode (left click) requires access to a teleporter powered by at least 2 tek generators. To drop a teleport beacon (right click) requires access to a teleporter powered by at least 3 tek generators. Using the AOE teleport bubble (G) requires access to a teleporter powered by at least 4 tek generators
Scanner [ ]
Opens the dino scanner UI, requires 1-5 transmitters powered by 1-4 tek generators to unlock all features.
Structures Plus
Structures Plus is a building mod for ARK: Survival Evolved, developed by orionsun. The mod aims to overhaul the current building system in ARK: Survival Evolved, adding new features and structures.
Features [ ]
Remote Resource Transference (Grabbing) [ ]
This tool adds 3 additional buttons and one number input box to the UI of everything with an inventory.[1] It is very useful in moving large quantities of items around i.e. grabbing metal from an Anklyo into an Industrial Forge. These tools will only grab resources from boxes, creatures, and crafting stations that are not in use.
- The Repair Button [2] grabs the needed resources to repair the selected item.
- The Craft Button and input box [3] grabs the needed resources to craft the number of the selected engram or blueprint. The input box must contain a number, highlight and overwrite the 1 to get numbers less than 10.
- The Grab Button [4] can only be used after selecting an item or engram. It pulls up a UI that lists all resources that can be pulled to this inventory. [5] Selecting a resource displays anything nearby that contains said resource. Choose how much you would like, click pull, then click done once you have what you need.
Recipes [ ]
- All S+ production stations (e.g. Preserving Bin, Forge or Cooker) show all available recipes as blueprints within the station. These blueprints can be selected and used in conjunction with the resource grabbing tool to easily produce food using resources from multiple nearby containers.
- Note that for S+ Preserving Bins in particular that the recipe blueprint does not automatically pull the additional Sparkpowder required to power the station.
Modified Building [ ]
- All S+ structures will ignore the world geometry and unit-clipping when placed. Be wary of burying yourself and others.
- All S+ structures can be picked up.
- All S+ containers and structures with an Access option can be locked, unlocked and pinned.
- All passively noisy structures are now silent.
- All S+ gas-powered structures can now be powered by either gas or electricity.
- The S+ Chemistry Bench is noteworthy for still requiring both Power and Gasoline.
- Note that Feeding Troughs block spawns.'
- Now have options to adjust permitted creatures.
- All S+ Doors, Dinogates and Hatchframes now feature adjustable open and close settings.
- S+ Fence Supports and S+ Fence Foundations can be hidden individually, or all those connected.
- S+ Pipes can be hidden individually. S+ Taps and S+ Intake Pipes also have the option to toggle the visibility of all connected pipes.
- S+ Cables can be hidden individually. S+ Generators and S+ Electrical Outlets also have the option to toggle the visibility of all connected wires.
- S+ Electrical Outlets can be hidden individually, as well as having the option to toggle the visibility of sparks and wiring.
Medium, Large and XL structures have proportionally increased cost, weight and durability.
- Pillars are available in Medium (3 high) and Large (5 high).
- Walls are available in Large (4 high) and XL (12 high).
- S+ Railings
- Can be toggled to resemble a half-wall.
- No longer considered to be full of holes, regardless of model.
- Can now be toggled to resemble a staircase.
- Resized to fit within a 1x1x1 box.
- Now provide structural support as if a wall.
- Resized to fit within a 1x1x1 box.
- Angle reduced to 90 degrees.
- Can now be flipped after being placed.
- Can now toggle unit collision with the railing.
- S+ Beds and S+ Bunk Beds can snap to each other vertically and horizontally.
- S+ Ceilings snap flush with S+ Foundations.
- S+ Crop Plots
- Small Crop Plots will snap inside of the four corners or the center of S+ Foundations.
- Medium and Large Crop Plots will snap to the center of S+ Foundations.
- Can now be stacked vertically.
- Resized to be the same height as walls.
- Will now snap to ceilings if there is ground support (e.g. the far side of a bridge).
- WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.
The triangles are made from Wood,Stone,Adobe,Metal and Tek.There are three variants of triangles such as Roof,Foundation and ceiling
Besides Foundation They also come in the Greenhouse structure type.The greenhouse structures also still give the green house effect if the plant is under the glass.
- Rate of consumption changed to 1 Element per day from 1 per hour.
- Now features a Dino Scan via the radial menu that allows you to populate a list with all instances of a creature species, including its level and coordinates.
- Boss arenas can now be entered though the transmitter.
- Can now be powered by an S+ Tek Generator. Can still be powered individually at the standard hourly rates.
- No longer require power to function.
- Resized to 2x2x2 from 1x1x1.
- These will not snap to foundations.
- WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.
Configuration [ ]
New Config: OmniToolBlacklist (hide modes from players)
New Config: DisableTeleporterPowerRequirement (removes requirement for a teleporter powered by more than 1 tek generator)
S omni tool ark как пользоваться
Хотите присоединиться к обсуждению? Для этого нужно войти или создать аккаунт. 24 мая. 2020 в 14:40 I just keep getting that "how to" screen to pop up. I'm so confused on how to use this new tool. I hope someone makes a video about it. 24 мая. 2020 в 14:42 24 мая. 2020 в 22:57I read the "how to" and it hasn't been updated to match the instructions shown in the May 25th patch notes.
Currently there doesn't seem to be any way to switch modes on the Omni Tool.
25 мая. 2020 в 6:29 Alt-Fire = Alternate Fire, by default is Ctrl. You should hold the key and a radial menu appears.
Prior to the May 25th patch it was cycled with Reload.
Now according to the patch notes it should be cycled through a radial menu accessed by holding Alt-fire, but I'm not getting any such menu.
25 мая. 2020 в 8:29Holding Left Ctrl opens the radial menu.
If you are not getting the menu then you either have Left Ctrl assigned to something else, or you are using a controller that blocks that key from working.
25 мая. 2020 в 15:18Soooo.. is it left ctrl OR is it alt fire? Some people rebind their keys. So if it's Alt fire then it should follow the key you bind to that action (In my case F) Or is it just always left ctrl, OR is it only left ctrl if keep left ctrl bound to alt fire?
Neither Left CTRL or ALT Fire (Which is F for me) brings up a menu. So I cant use omni tool at all. Want to confirm which of the 3 options above is the right one.
EDIT - So It's not alt fire at all.. it's Melee. And it follows the key binding properly. It now says Melee in the How to - But I Swear it said alt fire before.
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