Redemption terraria как найти лабораторию
Lab Access Panels are dropped from the minibosses in the Abandoned Lab. They are used to deactivate the security measures in the lab and access certain rooms to progress through it. Each of the specific lab panels opens up more pathways. Access panels can only be used once.
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Lab Access Panel - Alpha opens up the Alpha Sector areas. It is dropped from The Janitor
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Lab Access Panel - Beta opens up the Beta Sector areas. It is dropped from the Stage 3 Infected Scientist.
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Lab Access Panel - Gamma opens up the Gamma Sector areas. It is dropped from the Irradiated Behemoth.
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Lab Access Panel - Sigma opens up the Sigma Sector areas. It is dropped from Blisterface.
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Lab Access Panel - Omnicron opens up the Omnicron Sector areas. It is dropped from Protector Volt.
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Lab Access Panel - 0 opens up the Sector Zero Vault which leads to Kari/Patient Zero. It is dropped from the MACE Project.
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Lab Access Panel - Master is used to deactivate every laser security in the lab including the laser maze area giving the player unrestricted access to the lab. It is dropped from Patient Zero in the last room of the lab, Sector Zero.
Contents [ ]
Sludge Blob Infection Hive Irradiated Sludge Infected Scientist Xeno Chomper (Spawned by The Janitor (Mini Boss) Stage 3 Infected Scientist (Mini Boss) Irradiated Behemoth (Mini Boss)
From Lab Cabinets:
From the Hazmat Suit corpse:
From Mod of Redemption/Floppy Disk 4 (1/4) Mod of Redemption/Floppy Disk 4 (2/4) Mod of Redemption/Floppy Disk 4 (3/4) Mod of Redemption/Floppy Disk 4 (4/4) Scrap Metal AI Chip Mk-3 Capacitator Mk-3 Plating Raw Xenium Starlite Xenomite Shard Electronade Luminite Terraforma Bomba Tail Terraforma Bomba Core Terraforma Bomba Nose Hazmat Suit Mysterious Xenomite Fragment Mitosis DNAgger Empty Mutagen Tesla Manipulator Prototype
Abandoned Lab
Map view of the Abandoned Lab, along with the direct path to the end (click to enlarge). The white path is accessible post-Mechanical Bosses, and red path is accessible post-Moon Lord.
The Abandoned Lab is a massive underground dungeon that generates upon world generation. Unlike other areas in Terraria, the Abandoned Lab has a static structure and will always be the same in all worlds. With its dangerous defenses and debuffs, the player must exercise caution prior to entering, it size is similar to temple.
The Abandoned Lab will always be generated at the same location, depending on map size:
Map Size | Lateral Position | Depth |
---|---|---|
Small | 600' East | 824' Underground |
Medium | 820' East | 1244' Underground |
Large | 1020' East | 1904' Underground |
It's recommended to acquire the IO-Locator accessory and equip it before trying to find the lab.
The Abandoned Lab can only be initially visited in Hardmode, after the player has defeated all three Mechanical Bosses; attempting to visit the Lab prior will unleash invincible Laboratory Drones that will relentlessly attack the player. Following the defeat of the Mechanical Bosses, the drones will be deactivated, allowing access to a portion of the Lab, including the rooms containing The Janitor, Stage 3 Infected Scientist, and Irradiated Behemoth mini bosses, as well as a number of items from Petrified Wood Chests. Each mini boss drops a Lab Access Panel, which deactivates the laser security systems to unlock additional sectors of the Lab.
Quotes [ ]
- Alpha sector laser security has been deactivated (Alpha)
- Beta sector laser security has been deactivated (Beta)
- Gamma sector laser security has been deactivated (Gamma)
- Sigma sector laser security has been deactivated (Sigma)
- Omnicron sector laser security has been deactivated (Omicron)
- Vault sector laser security has been deactivated (0)
- All laser security systems has been deactivated (Master)
Redemption terraria как найти лабораторию
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Classes:
tMoR adds one class: the Druid class. This class is somewhere between the fragility of magic and summoner, but is powerful. As far as I can tell through my limited experience with the class, it focuses on applying buffs to yourself, and trying to find the right time to apply your buffs to become a killing machine.
- Trojan Chicken
- Eaglecrest Golem
- Skull Digger
- Mossy Goliath
- Dark Slime
- The Janitor
- Stage 3 Infected Scientist
- Irradiated Behemoth
- Blisterface
- Protector Volt
- MACE Project
- Rooster King
And now, for the Important part: the gameplay. While I am not an expert on the subject, I will try to do my best to analyze the gameplay to the best of my ability. Despite this, my analysis might be unfulfilling to some of you, so If you want to see any changes or additions, leave it in the comments below and I will give you credit and a shoutout in the community shared content section. Thanks a lot to anybody who helps. Now, to the analysis.
While mods such as Thorium and a few others try to preserve the standard feel of vanilla Terraria, tMoR definitely fits into the category of mods that invent basically another game just running on Terraria's engine, similar to the likes of Calamity, AA, Fargo's, and others. But, While Fargo's focus is on bonkers weapons and abilities, tMoR is more focused on insane, ingenious bosses, but without Calamiy's annoying Zenith-tier crafting trees. The bosses, unlike vanilla or Thorium, start insane and ramp up even more in absurdity throughout progression. The bosses, in my opinion are some of the more interesting bosses in all of Terraria's mod catalog. There is one where the attacks sync to the beat of the pounding techno metal in the background, a Sisters of Discord-esque boss but better, something you would see in tactics game or Nintendo-action platformer or action-RPG where the boss calls out the attack a second before actually attacking, and you have to memorize the attacks to dodge, a boss where the hitbox constantly sinks into the closed arena, creating a lowkey time limit, etc. Overall, the gameplay is solid, fresh, and rivals Calamity, AA, and vanilla itself.
So, if you want to know how in-depth the lore of tMoR is, just imagine calamity, with multiple data logs with 3+ pages each, dedicated lore items with at least a paragraph each for every single boss and almost every biome. Ok, but imagine that as a crackhead with ADHD and also on steroids, and then crank that image up to eleven. I watched a 25 minute video on the lore of the abandoned lab ALONE while doing research for this guide. Which isn't even HALF of the lore of tMoR. There is 10+ logs for two of the side stories each, a paragraph for nearly every modded enemy, environmental storytelling, etcetera and ??????? etcetera.
The themes of the story are rather dark and heavy, and the entire time it feels like you going up against something much bigger than you are. The mod, with its one. two. three. four. five. six. somewhere around six different massive different side stories (which elegantly wrap into one overarching narrative, btw) has a plethora of different themes and genres. The mod is able to blend science-fiction horror, fantasy, adventure, etc. If you like any of these things, I recommend not only playing the mod, but trying to track down the fragmented story of the world you are in.
If you have any questions, I'll answer them in this section. If you requested for the addition or removal of any stuff, I'll give you a shoutout and list it here. If you want to share a cool fact, just type it in the comments and I'll type it in here. If you helped with any spelling or grammar mistakes, I'll list it here. Just type it in the comments below. Thanks. :)
Redemption terraria как найти лабораторию
Его нельзя вырастить, насколько я помню. Но эту древесину, которая те нужна можно купить к fallenа
Андрей, а он приходит тупо рандомно или с помощью призывалки
Андрей, Короче оказалось, что нужно посадить жёлудь на древнюю землю
Андрей, Я просто думал, что надо под землёй сажать почему-то
Андрей, Ну ещё её (древесину) вроде можно из домика павшего получить, но он непонятно где находится
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