Pathfinder kingmaker адамантитовый голем как победить
Golems are magically created automatons of great power. They stand apart from other constructs in the nature of their animating force—golems are granted their magical life via an elemental spirit, typically that of an earth elemental. The process of creating a golem binds the spirit to the artificial body, merging it with this specially prepared vessel and subjecting it to the will of the golem’s creator.
Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics. A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his absence, or can order the golem to obey the commands of another, but the golem’s creator can always resume control by commanding the golem to obey him alone.
Description [ ]
An iron golem has a humanoid body made from iron. It can be sculpted into any shape its creator desires, but it almost always displays armor of some sort, from simple and utilitarian to ceremonial and ornate. Its features are much smoother than those of a stone golem. Iron golems sometimes carry a weapon in one hand, though they rarely use these, relying instead on their slam attacks.
An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.
Although the practice has fallen out of favor in modern times, the ancients of certain powerful civilizations once took great pride in crafting iron golems of tremendous size and strength. These golems, which are never smaller than Huge, still exist in remote parts of the world, mindlessly following the orders of a long-dead empire.
Ancient Golem
Ancient Golem is a creature in Pathfinder: Kingmaker.
Одинокий Курган - что делать с магическим барьером?
Diablo88k
Ну вроде как там надо выполнить условия перечисленные. Само собой искать ключ не в самом кургане.
У меня другой вопрос.Как открыть дверь эту в кургане ->
кидал взрыв зелья,кастовал заклы по целям рядом. что-то не вышло.Знает кто?
Allankar
"Кастуй кантрипы ( нулевого уровня). Именно кантрипы. Кислота, холод, молния на столбики, вокруг которых такие типа облачка летают, ты понял.
Ключ в столице :-) Будет в 5й главе "возможность" на столе - по поводу колодца в столице - не пропустите и когда спуститесь в колодец, там и ключ, и подробности."
Another situation where playing the original module pays off. Spoilers follow:
3) Hajoth Hakados
All credit to Paizo for the following:
The man known today as Castruccio Irovetti was not born unto that name. The bastard son of a crusading Taldan knight and a Numerian noblewoman named Cimany Bellander, Castruccio’s birth name was the even more flamboyant Mandalarucio. His father sent regular deliveries of gold from the field of battle, so he and his mother never wanted for wealth. Mandalarucio’s mother doted on him, paying for dance, music, and language lessons and parading him among the other nobles of Hajoth Hakados as often as possible. Mother and son knew little of hardship until the payments from Mandalarucio’s father (a man he never met) ceased with his death at the hands of the Worldwound’s demonic host.
His mother did her best to make ends meet, but they had both grown used to extravagances, and within 2 months their funds had given out. The cutthroat aristocracy of Hajoth Hakados swiftly took action to reclaim the family estate, and just like that the Bellanders were out on the street. After suffering another 2 months of indignities, Mandalarucio turned to crime, using magic to gain the confidence of rich visitors and then robbing them, leaving behind victims too embarrassed or shamed at being duped to pursue justice.
Eventually, though, Mandalarucio made a critical error by attempting to con and rob a visiting member of the Technic League. When the con went sour and the Technic League sorcerer lost his hand to Mandalarucio’s blade, the young man went into hiding to escape punishment. But the Technic League didn’t need him to repay the blood debt. Operating under the aegis of the Black Sovereign and the slanderous whispers of local aristocrats, they quickly found that the missing Bellander had a mother—they arrested Cimany, and by the time Irovetti heard of her arrest, she’d already been executed.
When he learned of this development, Mandalarucio wasted no time. He stole into the inn the Technic League agents were staying at and extracted his revenge in a single night of red ruin. When the sun rose, the five Technic League agents were dead and the delivery of rare Numerian artifacts they had been entrusted with delivering to Starfall had vanished. Hajoth Hakados’s government had its suspicions, but the case was never solved, for Mandalarucio had f led Numeria entirely, never to return.
The next 2 years of his life were spent lying low in the River Kingdoms. He changed his name to Castruccio Irovetti, combining the first and last names of his mother’s favorite artists, and periodically sold off some of the Numerian artifacts he’d stolen for funds, but overall kept a low profile. It wasn’t until his wanderings took him to Pitax that his fortunes finally changed. After hearing rumors of strange treasures hidden in the forest called Thousand Voices, Irovetti entered the mysterious woodland in search of riches. It may have been his good looks and strong singing voice that attracted the attention of the cruel mistress of Thousand Voices, but more likely it was the intrusive stink of the technological items he carried that caused the nymph Nyrissa to take special note of this latest intruder. She sent several of her minions against Irovetti to test him, but he defeated them all with a combination of his magic, his wits, and his Numerian devices.
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