Logan loophole fallout new vegas что это
2 дек. 2015 в 8:22
I know that any XP that would have been earned after lvl 30 is lost, but I just wanted to confirm that, IF I hit 30 and keep playing for a while, when I finally decide to go to OWB and swap out Logan's for something else, I'll start earning xp and level again, correct?
2 дек. 2015 в 8:48 If I recall getting rid of the Logan's Loophole trait with OWB should allow you to start leveling up again but you obviously lose the benefits of the trait. 2 дек. 2015 в 8:57 Thanks. Yea, I know I lose the benefits, but by then, I'll have Chemist perk and the Day Tripper challnge completed, so chems will last longer anyway. And I can deal with an occassional addiction. I just wanted to make certain that whenever I decide to do OWB, I'll be able to remove the trait and start leveling up again, even if I've played for a long while stuck at level 30. 2 дек. 2015 в 9:07 Hey, my character is a drug abuser as well, take Chem Resist perk too, keep some Fixer handy, and never take Ultrajet, its addiction can never be cured, even by doctors, its so powerful that it can only be temporarily "fixed" and Ultrajet is hard to find, getting more to curb your addiction is difficult, only Contrerras in the Camp McCarran airport sells it, occasionally. 2 дек. 2015 в 9:46 The trait works by adding a multiplier of 0 to experience gain if the player is above level 29. Removing the perk removes the multiplier with no permanent alterations. 2 дек. 2015 в 13:14 The trait works by adding a multiplier of 0 to experience gain if the player is above level 29. Removing the perk removes the multiplier with no permanent alterations.That's the confirmation I needed. common sense was telling me that was the case, but I just needed to hear it.
I'm thinking I'll keep Logan after reaching 30 for a while, just to 'slow down' the leveling a little bit. game seems to spew out lots of xp. Last time thru (my first, btw), I hit 50 before ever starting LR, and still had about a third of the MQ left as well. I hate to admit it, but I DO like getting the 'reward' of leveling up when I complete some difficult task, and that was gone for a good chunk of my last game.
Besides, I'm thinking that I'll head to LR as soon as I make 30. I can get the best gear by then (I think), and since LR baddies level with the player, it should actually be easier at 30 than at 50 (actually read some comments confirmming that).
Logan loophole fallout new vegas что это
Fallout: New Vegas
8 окт. 2020 в 8:19 i have played a lot of new vegas and never picked this trait 8 окт. 2020 в 8:27 If you plan to do the DLCs very late then taking this trait can prevent the enemies there from being grossly overleveled - i have to admit though that i have never used it either (yet). 8 окт. 2020 в 8:34 It's basically put in the game for people who think level 50 makes the game way too easy and to keep builds unique. I haven't used it myself, but I do use jsawyer mod which slows exp gain down and makes 35 the max level 8 окт. 2020 в 11:25you can remove the trait at the OWB autodoc when you hit level 30. so it makes chems last 2x longer and no addictions for the first 30 levels. allowing you to go crazy.
one you hit level 30 and have a good supply of chems and fixer, remove it with the autodoc.
the early part of the game is the difficult part.
8 окт. 2020 в 19:58 If you're looking to make your build optimal then no.It's there purely to gimp your character so that you can't just max out most of your skills and get a stupid number of perks making your endgame character less of a "jack of all trades master of all".
So many wrong assumptions here that I'll have to necro this one.
Yes. It is worth it. It's the strongest trait in the game by far. You don't even need to remove it in the autodoc if you want it, although it is recommended. Buy all the med-x and you'll basically have a power armor plus your regular armor at all times, and that is only one drug.
I'll let you think about all the others.
24 фев в 0:56 Necro detected on American soil.Lethal force engaged. 24 фев в 10:50
So many wrong assumptions here that I'll have to necro this one.
Yes. It is worth it. It's the strongest trait in the game by far. You don't even need to remove it in the autodoc if you want it, although it is recommended. Buy all the med-x and you'll basically have a power armor plus your regular armor at all times, and that is only one drug.
I'll let you think about all the others.
It's not like you even really need that in the base game though, chems are tossed at you like penny candy and even on very hard you can very easily be overgeared for any given point in the game. The DLCs at higher levels are really the only point where you would want to always be chemed up. Even with jsawyer, very hard/hardcore, and additional difficulty tweaks, you won't be running out unless you run straight from goodsprings to mid-game questing or DLCSo many wrong assumptions here that I'll have to necro this one.
Yes. It is worth it. It's the strongest trait in the game by far. You don't even need to remove it in the autodoc if you want it, although it is recommended. Buy all the med-x and you'll basically have a power armor plus your regular armor at all times, and that is only one drug.
I'll let you think about all the others.
It's not like you even really need that in the base game though, chems are tossed at you like penny candy and even on very hard you can very easily be overgeared for any given point in the game. The DLCs at higher levels are really the only point where you would want to always be chemed up. Even with jsawyer, very hard/hardcore, and additional difficulty tweaks, you won't be running out unless you run straight from goodsprings to mid-game questing or DLCand getting rid of the side effects of the cems also cost literally nothing.
So many wrong assumptions here that I'll have to necro this one.
Yes. It is worth it. It's the strongest trait in the game by far. You don't even need to remove it in the autodoc if you want it, although it is recommended. Buy all the med-x and you'll basically have a power armor plus your regular armor at all times, and that is only one drug.
Logan's Loophole Rework
Reworks Logan's Loophole to reduce the player's Damage Threshold instead of their maximum level.
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Logan loophole fallout new vegas что это
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Hello and welcome to my Fallout: New Vegas Character Build Guide. Remember in when you were in school and pretty much everyone and their grandmother told you drugs are bad for you? Well guess what; they were right.
Thank you for reading my first Steam guide. Have a nice day!
Well okay that's fine advice for real life, but this is a Video Game and in a video game you can do whatever the hell you want because litterally none of it is real!
*A moment of silence for those who did not live long enough to see video games get invented*
Well enough of that crap, time to get down to business. In this guide only two things are required to make this build:
1.) Fallout: New Vegas (duh)
2.) Old World Blues Expansion (For the trait that makes this build possible)
In this guide I will teach you how to make a character that can:
1.) Take as much chems and alchohol as there are stars in the sky and never get addicted.
2.) Have higher than average points in every skill at the start of the game.
3.) Be very versitile for just about any type of build that can viably finish the game.
With all that said let's get started!
Pictured: Not you, ever again
S.P.E.C.I.A.L.: Or how I stopped worrying and learned to love the Luck statOkay first thing's first you do not have to follow this guide to the letter. If you want to make any changes to fit your idea for your character then all power to ya. I only ask that if you find something awesome (or hilariously bugged or broken), please let me know so I can shamelessly steal it for the guide and give you no credit add it to the guide with your permission and acknowledge that you help me do my job for me.
Okay so in order to make every stat well balanced to give our newly created junkie a great blank stale to work with we're going to make his stats as follows:
Strength: 5
Perception: 5
Endurance: 5
Charisma: 5
Inteligence: 5
Agility: 5
Luck: 10
Or to put it more simply; Dump it all into luck!
This way all skills will be slightly increased at once without any decreasing.
Also getting caps will get hilariously easier when you reach The Strip because the gambling games will be in your favor (If the game says you feel lucky after a win it means your Luck stat won it for you). This is the secret that the casinos don't want you to know!!
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So when you're done answering Doc Mitchel's questions your character sheet should look like this before andy skills are tagged:
Note the 17's across the board.
Now you can tag whatever you want to build your character. Despite the fact that you can't get above level 30 there will be no shortage of skill points as you begin leveling. Whatever skills you tag will be brought up to 32. I chose Guns, Medicine, and repair to illustrate my point:
Also a screenshot to literally illustrate my point.
32 is not the end of the bonuses.
Okay we now have a choice of between 0 to 2 traits. We're gonna use 'em both.
Trait 1: Logan's Loophole (Will NOT show up without Old World Blues)
Now here's where things are going to get a bit lenghty so bear with me while I throw a wall of text at you.
Logans Loophole, in a nutshell, Gives you additction immunity and doubles the length of all items under the aid category.
That is not a typo. Any item, not just chems, under the aid category last twice as long.
This is due to a bug/oversight on the developer's part. Chems, alchohol, food items like purified water, and, most importantly, skill magazines will last twice as long. Seriously.
So this is why you would want all stats to be as even as possible to start with. If there is ever a skill check you can't quite meet the requirements for, just pop some mentats or read a skill magazine and watch as the conflict at hand gets it's ???? erased out of existance.
Pictured: Your sleeve full of aces.
Because of this you want to find as many skill magazines as humanly possible. To go back to the awful school joke I made at the beginning of this guide; Reading is knowledge and knowledge is literally power. (Thanks to the power of Video Games)
Trait 2: Skilled (Also requires Old World Blues)
This is what I meant earlier when I said the bonuses don't stop at 32. At the cost of 10% less experience you start with 5 more points in every skill. this brings the 17's up to 22 and your tagged skills up to 37, to start with.
Now because this is more of an open ended build I'm just going to recomend a few perks that will help in a general sense.
Intense Training
Basically this gives you an extra special point. You might want to put it in intelegence (for more skill points on a level up) but it's up to you.
Retention
Incase you need more time for skill magazines this might be a decent option. Not great, but decent.
Swift Learner
This can negate the 10% less experience con from skilled. you can also choose this up to 3 times if you want to hit level 30 that fast (although I wouldn't reccomend it).
Educated
As with pretty much any build educated is too good to pass up, more skill points is never a bad thing.
Comprehension
This makes skill magazines give you 20 points instead of 10. it also makes Skill books give you 4 points instead of three, which ain't bad neither.
Weapons Handling
Seeing as we have a strength of 5 this will make the penalties of weapons with a strength score of 7 have no penalties. This will give you more options in your weapon of choice.
Chemist (As suggested by RoachBait)
If you have at least 60 points in the Medicine Skill you can get Chemist at level 14. This will double the effect time for all chems and in Hardcore mode will effect all aid items, just like Logan's Loophole! Kinda like Retention except signifigantly better.
Day Tripper
This is a challenge perk, meaning that you automatically get it after completing certain challenges. In this example Day Tripper is awarded by taking 25 addictive chems (Which souldn't even be an issue with this build). Day Tripper makes Chems and Alcohol last 33% longer and that's on top of Logan's Loophole and, if you have it, Chemist. Hope you packed a change of clothes, becuase thats gonna be a long trip!
As far as early advice goes I reccomend rooting through the mailboxes in Goodsprings, as the have a high chance of spawning many different skill magazines. Don't worry about getting arrested for stealing mail the Feds can't do ???? here.
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Welp that's about it. This is my first guide and any feedback would be greatly apreciated (I already know I'm a big dummy so some other advice would be superior).
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