Entities out of order rust что делать
20 окт. 2017 в 0:57
Hi, after the update from 10.19-20.2017 I got an error, I go to the server, I run about 3 minutes and throws me away. Help me please.
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Item/Manager/ItemManager.cs Line: 38)
Building Items Took: 9.7403535 seconds / Items: 344 / Blueprints: 227
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ItemManager:Initialize() (at l:\workspace\Rust\RustMain\Assets\Scripts\Item\Manager\ItemManager.cs:69)
ItemManager:UpdateUnlockedSkins() (at l:\workspace\Rust\RustMain\Assets\Scripts\Item\Manager\ItemManager.cs:81)
SteamClient:OnInventoryUpdated() (at l:\workspace\Rust\RustMain\Assets\Scripts\Steam\SteamClient.Inventory.cs:14)
Facepunch.Steamworks.Inventory:ApplyResult(Result)
Facepunch.Steamworks.Inventory:onResult(Result, Boolean)
Facepunch.Steamworks.Inventory:onFullUpdate(SteamInventoryFullUpdate_t, Boolean)
SteamNative.<>c__DisplayClass4_0:<RegisterCallback>b__0(IntPtr, IntPtr)
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SteamNative.Win64:SteamApi_SteamAPI_RunCallbacks()
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Facepunch.Steamworks.Client:RunCallbacks()
SteamClient:Update() (at l:\workspace\Rust\RustMain\Assets\Scripts\Steam\SteamClient.cs:104)
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Item/Manager/ItemManager.cs Line: 69)
Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 5851.
Total: 166.350991 ms (FindLiveObjects: 0.216029 ms CreateObjectMapping: 0.210083 ms MarkObjects: 165.796054 ms DeleteObjects: 0.127503 ms)
Wanted to show loading screen but not ready
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LoadingScreen:Show() (at l:\workspace\Rust\RustMain\Assets\Scripts\UI\Main Menu\LoadingScreen.cs:36)
LevelManager:UnloadLevel() (at l:\workspace\Rust\RustMain\Assets\Scripts\Game\LevelManager.cs:101)
<ClientStartup>c__Iterator2:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Game\Bootstrap\Bootstrap.cs:521)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/UI/Main Menu/LoadingScreen.cs Line: 36)
Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 22269.
Total: 178.305261 ms (FindLiveObjects: 1.335482 ms CreateObjectMapping: 0.902763 ms MarkObjects: 175.235600 ms DeleteObjects: 0.830423 ms)
Connecting..
Manifest Assets Loaded 83 skinnable objects
Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
Unloading 2 Unused Serialized files (Serialized files now loaded: 63)
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
UnloadTime: 21.232621 ms
Generating terrain of size 2900 with seed 346
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TerrainGenerator:CreateTerrain() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\TerrainGenerator.cs:19)
WorldSetup:Awake() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:76)
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Procedural/TerrainGenerator/TerrainGenerator.cs Line: 19)
[Water] Initializing, Mesh: 16000, No Simulation
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Water:OnEnable() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\Water\Water.cs:132)
UnityEngine.Behaviour:set_enabled(Boolean)
ConvarWater:OnConvarChanged(Command) (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Components\ConvarWater.cs:38)
ConvarWater:OnEnable() (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Components\ConvarWater.cs:21)
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Unloading 69108 unused Assets to reduce memory usage. Loaded Objects now: 181393.
Total: 407.702725 ms (FindLiveObjects: 12.846133 ms CreateObjectMapping: 33.820444 ms MarkObjects: 344.213954 ms DeleteObjects: 16.820540 ms)
[1.7s] Loading World
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Timing:End() (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Libraries\Timing.cs:14)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:140)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
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[53.9s] Spawning World
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Timing:End() (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Libraries\Timing.cs:14)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:207)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
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[Physics.PhysX] Cooking::cook/createTriangleMesh: user-provided triangle mesh descriptor is invalid!
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:382)
UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:387)
GenerateRoadMeshes:Process(UInt32) (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\ProceduralComponent\GenerateRoadMeshes.cs:31)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:230)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
[C:/buildslave/physx/build/Source/PhysXCooking/src/Cooking.cpp line 127]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs Line: 382)
[Physics.PhysX] Cooking::cook/createTriangleMesh: user-provided triangle mesh descriptor is invalid!
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:382)
UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\artifacts\generated\common\runtime\GameObjectBindings.gen.cs:387)
GenerateRoadMeshes:Process(UInt32) (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\ProceduralComponent\GenerateRoadMeshes.cs:31)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:230)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
[C:/buildslave/physx/build/Source/PhysXCooking/src/Cooking.cpp line 127]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/GameObjectBindings.gen.cs Line: 382)
[Physics.PhysX] Cooking::cook/createTriangleMesh: user-provided triangle mesh descriptor is invalid!
UnityEngine.MeshCollider:set_sharedMesh(Mesh)
GenerateRoadMeshes:Process(UInt32) (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\ProceduralComponent\GenerateRoadMeshes.cs:33)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:230)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
[C:/buildslave/physx/build/Source/PhysXCooking/src/Cooking.cpp line 127]
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Procedural/TerrainGenerator/ProceduralComponent/GenerateRoadMeshes.cs Line: 33)
[Physics.PhysX] Cooking::cook/createTriangleMesh: user-provided triangle mesh descriptor is invalid!
UnityEngine.Transform:SetParent(Transform, Boolean)
UnityEngine.GameObjectEx:SetHierarchyGroup(GameObject, String, Boolean, Boolean) (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Extensions\GameObjectEx.cs:54)
GenerateRoadMeshes:Process(UInt32) (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\ProceduralComponent\GenerateRoadMeshes.cs:39)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:230)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
[C:/buildslave/physx/build/Source/PhysXCooking/src/Cooking.cpp line 127]
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Util/Extensions/GameObjectEx.cs Line: 54)
[7.6s] Procedural Generation
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Timing:End() (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Libraries\Timing.cs:14)
<InitCoroutine>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainGenerator\WorldSetup.cs:238)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Util/Libraries/Timing.cs Line: 14)
WARNING: Shader Unsupported: 'Hidden/CopyBlockCompress' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CopyBlockCompress' - Setting to default shader.
[TerrainTexturing] Caching coarse height map took 160.1518ms (src: 2049, dst: 1024)
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TerrainTexturing:CacheCoarseHeightSlopeMap() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainExtension\TerrainTexturing.cs:653)
TerrainTexturing:Update() (at l:\workspace\Rust\RustMain\Assets\Scripts\Procedural\TerrainExtension\TerrainTexturing.cs:851)
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Procedural/TerrainExtension/TerrainTexturing.cs Line: 653)
Destroyed 289 map networkables
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Client:DestroyNetworkables() (at l:\workspace\Rust\RustMain\Assets\Scripts\Client\Client.Connection.cs:364)
<DoClientConnected>c__Iterator0:MoveNext() (at l:\workspace\Rust\RustMain\Assets\Scripts\Client\Client.Connection.cs:490)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Coroutines.cs:17)
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(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Client/Client.EntityNetworking.cs Line: 151)
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(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/Client/Client.Connection.cs Line: 514)
Unloading 2868 unused Assets to reduce memory usage. Loaded Objects now: 452325.
Total: 993.908243 ms (FindLiveObjects: 49.021097 ms CreateObjectMapping: 63.379104 ms MarkObjects: 410.108443 ms DeleteObjects: 471.397946 ms)
Quitting
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ConVar.Global:quit(Arg) (at l:\workspace\Rust\RustMain\Assets\Scripts\ConsoleCommands\global.cs:171)
ConsoleGen:<All>m__DE(Arg) (at l:\workspace\Rust\RustMain\Assets\Generated\ConsoleSystem.cs:4915)
ConsoleSystem:Internal(Arg) (at C:\Work\plastic_workspaces\rust_reboot\Plugins\Facepunch.Console\Run.cs:88)
ConsoleSystem:Run(Option, String, Object[]) (at C:\Work\plastic_workspaces\rust_reboot\Plugins\Facepunch.Console\Run.cs:36)
RunConsoleCommand:ClientRun(String) (at l:\workspace\Rust\RustMain\Assets\Scripts\Util\Components\RunConsoleCommand.cs:9)
UnityEngine.Events.InvokableCall`1:Invoke(String) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:201)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:339)
UnityEngine.Events.UnityEventBase:Invoke(Object[]) (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:815)
UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:64)
UnityEngine.UI.Button:Press() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:287)
(Filename: l:/workspace/Rust/RustMain/Assets/Scripts/ConsoleCommands/global.cs Line: 171)
Setting up 2 worker threads for Enlighten.
Thread -> id: 1abc -> priority: 1
Thread -> id: 12ac -> priority: 1
Steam Client Shutdown
Entities out of order rust что делать
Ящики, которые я ставлю через префабс в раст эдиторе, будут респавниться? Для этого ничего не нужно делать?
Что делать если вечно грузится populating asset references?
Срочно как сделать чтоб при заходе под текстуру изчезала вода как на РТ
Даниил, посмотри в верхних вкладках в одной из них есть типа "менеджер сцены" как то так.. там откроется окошка с перечнем всех твоих префов на сцене.. найдешь по имени рулетку которая испарилась через него и делай что хошь.
Entities out of order rust что делать
well, it just means you did not properly download all the walls etc from the server. perhaps fix your internet.. im glad people are getting kicked rather then walking thru walls for days straight.
and yes, ive been kicked for this too, i gladly take the kick, compared to the random russian that spends 15 hr straight walking thru walls ruining everyones gameplay
27 фев. 2015 в 12:35 I am not going through any walls and the server is in Russia its ??????? ????????. I live in neighbor country and I have 200 ping.. 3 мар. 2015 в 2:32 If anyone from Facepunch is reading this, a fix could NOT come too soon! 3 мар. 2015 в 2:49well, it just means you did not properly download all the walls etc from the server. perhaps fix your internet.. im glad people are getting kicked rather then walking thru walls for days straight.
and yes, ive been kicked for this too, i gladly take the kick, compared to the random russian that spends 15 hr straight walking thru walls ruining everyones gameplay
In Australia, playing on an Australian server with other Australians, with less than 50 ping, and I'm getting this error over and over and over.
It connects, I hit spacebar to stop sleeping, I take a step and get disconnected because the "entities out of order".
It is absolutely ridiculous, and has only been happening since the last update.
Don't tell people to "fix their internet" when it's clearly the game's netcode that's at fault!
Entities out of order rust что делать
Hi,
everytime I try to connect i get kicked after like 1-2 seconds.
Most of the times this is the "Invalid Packet" error, but sometimes its the "Entities Out Of Order" error.
Got kicked when I entered the radtown on the server, tried reconnecting like 20 times -> not possible.
I keep getting Entities Out Of Order which causes me to just disconnect from the game. I can't rejoin because I get the same message, I've tried to restart game but it does not help. As usual; Rust devs have managed to ???? up the already ?????? up.
Entities out of order rust что делать
Every once in a while my players are getting kicked for Entities Out Of Order and they cannot reconnect
Everyone who comes close to it gets the issue. I can kill the sleepers so they can reconnect, but they will get bugged again when getting close to that location. It happens every wipe now.
How do i get rid of this issue
Just to hopefully provide some idea regarding potential causes for this;
I believe I've previously seen this happen when a custom plugin didn't completely initialize electric/IO entities and their inputs/outputs in some cases.
Think about whether you have any plugins you or players can place entities with in some way.
I would think it's probably caused by a corrupt or not fully initialized entity in that area.
The weird thing is, is that it happens on my million gatherrate server only. The others are working fine; x10000 and x5
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