Battletech roguetech как удалить
Is is a lot harder because:
1. Lots of more variants and parts to be salvaged = more grind to get proper mechs and earn money
2. You will encounter tough enemies from the beginning. A Dagger (20t) with stealth armor, Haywire EMP + Tag can ruin your day. If you meet 2 of them at the beginning you will have a tough time. The enemies are deadlier and have some really nasty builds.
I lost 3 mechs to a raging warhammer with flamers once.
3. . Because ammo explosions. Also theres panic and stress mechanics going on that will make pilots eject.
4. RNG is the same for AI and you. No more bonus hitchance for the player.
5. No more Bulwark. There is a kind of bulwark skill called berserk that only activates with melee attacks
6. No more precision shots. In fact shooting precise does not increase your accuracy but lowers it. It is called offensive push now and makes sense.
7. Evasion does no decrease when being shot. So if you have a properly equipped light mech with 9 Evasion pips this beastie is viable even against assaults. Makes the game and lance setup more interesting.
8. Melee is king for now. You can build crazy melee setups. This should be tweaked soon but with all those spikes, chainswords, plasma lances and stuff you can make real hard hitters even early on.
9. Weapons redesigned. HMGs, Flamers and such are normal weapons now. So you can utilize those locust hardpoints finally. Support weapon slots are reserved for melee weapons and ECM weapons likt TAG, NARC and EMP weapons.
Its a whole new experience. You have to forget everything from vanilla and just try new approaches in mech builds and face the consequences.
Just try it. You will make some facepalm experience when your first mech blows up due to overheating or some power armor hits you in the back for 60 damage making you pilot panick and eject. but its worth it.
19 авг. 2018 в 10:09I haven't played the latest version, but a month or two ago I played quite a bit of RogueTech. IMO the default difficulty options are punishing compared to vanilla when it comes to making money, time it takes to refit and repair mechs, and leveling your mechwarriors. On the battlefield it can be much harder because of all the new equipment. You can use the cool added stuff but the AI gets it as well. You don't really face more enemies on a mission, just harder enemies.
I ended up finding great success by loading my mechs up with targeting computers, superchargers, narc beacons and haywire EMPs. There is so much added to the game that many more strategies open up. Tinkering with mechs was a big part of the fun for me when playing BattleTech, and Roguetech is much more expansive when configuring mechs.
19 авг. 2018 в 10:32Is is a lot harder because:
1. Lots of more variants and parts to be salvaged = more grind to get proper mechs and earn money
2. You will encounter tough enemies from the beginning. A Dagger (20t) with stealth armor, Haywire EMP + Tag can ruin your day. If you meet 2 of them at the beginning you will have a tough time. The enemies are deadlier and have some really nasty builds.
I lost 3 mechs to a raging warhammer with flamers once.
3. . Because ammo explosions. Also theres panic and stress mechanics going on that will make pilots eject.
4. RNG is the same for AI and you. No more bonus hitchance for the player.
5. No more Bulwark. There is a kind of bulwark skill called berserk that only activates with melee attacks
6. No more precision shots. In fact shooting precise does not increase your accuracy but lowers it. It is called offensive push now and makes sense.
7. Evasion does no decrease when being shot. So if you have a properly equipped light mech with 9 Evasion pips this beastie is viable even against assaults. Makes the game and lance setup more interesting.
8. Melee is king for now. You can build crazy melee setups. This should be tweaked soon but with all those spikes, chainswords, plasma lances and stuff you can make real hard hitters even early on.
9. Weapons redesigned. HMGs, Flamers and such are normal weapons now. So you can utilize those locust hardpoints finally. Support weapon slots are reserved for melee weapons and ECM weapons likt TAG, NARC and EMP weapons.
Its a whole new experience. You have to forget everything from vanilla and just try new approaches in mech builds and face the consequences.
Just try it. You will make some facepalm experience when your first mech blows up due to overheating or some power armor hits you in the back for 60 damage making you pilot panick and eject. but its worth it.
19 авг. 2018 в 10:35 Oh there is a one file installer in the latest release. The first startup can take a while but we even got some loading bars in the latest release :) 19 авг. 2018 в 12:41Bulwark is a piece of equipment you now have to salvage. You probably won't get it until you meet assaults. There are now cockpit mods or combat shields to midigate damage, in trade for weapons ofcourse.
With the latest change to engines the difficulty at the start leveled out a bit since lights are not that fast unhitiable enemy anymore unless it's specifically sacrifes weapons for speed (like the spider in vanilla). In addition the required skillpoints for greater maximum evasion pips is also raised, so you can't have like 8 pips from the start. Targetpainters that mark targets for your lancemates or just taking Pulse Lasers are helping as well at the start of the game.
Also there are different kind of armor and structure upgrades which help you working out a role for your mech. Eg. mounting twice the armor or sacrificing structure point for more payload are only some of your possible choices.
The newest addition to the mod are chassisquirks. Yes they were a thing in vanilla as well as the Shadow Hawk got some more meleedamage but this mod goes way beyond that. Some mechs are better at missilie strikes while others have integrated combat shields, bulwark or stealth-/recontech that other mechs either have to mount as equiment or are never able to get.
Also new are arm actuator support points that give more realism to your mech. For example a catapult that has no "arms" by design now can't support big melee arm modifications since they just won't fit. Some of theese supports are upgradabe, some not. You have to play around with what's possible and what's not.
And let's not forget the different mechs, weapons and upgrades that have been in the mod for ages. You won't find a better collection any time soon.
Battletech roguetech как удалить
ROGUETECH is an awesome mod to BATTLETECH expanding the number of planets, types of contracts, weapons and equipment within the game. It also introduces several new Factions. Note: ROGUETECH is an open sandbox and does not include the Priority Mission/Main Campaign story-line.
This guide provides several items to ROGUETECH:
a) Installation and useful links to install ROGUETECH
b) A review of the mod and what it offers (Coming Soon!)
c) A complete campaign playthrough (campaign will cover difficulties up to 5 Atlas missions, building reputation with several factions and running through all types of contracts - WIP)
d) Customization and Mech build advice (Coming Soon!)
e) Pilot skills and leveling up tactics (Coming Soon!)
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How to find BATTLETECH files: Right-click BATTLETECH in library then click on Properties. Then click on local files > browse local files. This should take you to the BATTLETECH files folder.
Video outlining step by step process to install ROGUETECH.
ROGUETECH is a completely different BATTLETECH experience. I recommend experienced players install the mod after they've completed the Priority Mission campaign and who are starting to get bored with the difficulty level and vanilla version of the game.
Key differences from Vanilla BATTLETECH:
a) Salvage (need 5 pieces to complete a Mech)
b) Accuracy (greatly diminished and harder to hit enemies)
c) Weapons (includes Lost Tech and other weapons such as rocket launchers, rotary AC's, rifles and more)
d) Equipment (a host of new equipment options ranging from items that increase tonnage similar to Fibro-ferrous and Endo-steel armor found in MWO to mods that increase sprint range)
e) Planets and Factions (greatly expanded number of planets and several new factions)
[RogueTech] Uninstall
How do I cleanly uninstall Rogue Tech? I want to get back access to my pre-RogueTech save game.
I installed the updated version of RogueTech for 1.1, after installing the latest version of BTML and ModTek.
If I want stuff to work again, all I have to do, us place all the RogueTech files back into the Mods directory (after re-injecting BTML and ModTek), and I can play RogueTech fine.
I even tried the following:
Disable Steam Cloud
Steam uninstalled Battletech
Deleted C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH
Deleted C:\Users\$USER\AppData\LocalLow\Harebrained Schemes
Deleted C:\Program Files (x86)\Steam\userdata\$STEAMID\637090
Re-enable Steam Cloud (so that my Campaign and Save games are restore
If I then reinstall latest version of BTMLoader and ModTek, then simply copy back all the RogueTech files back into the Mods directory, I can play RogueTech normally.
While Googling around, I discovered output.log, and it seems I get this error:
Data.DataManager [ERROR] LoadRequest for Weapon_Laser_TAG of type WeaponDef has an invalid manifest entry. Any requests for this object will fail.
Any pointers? Have I missed a location to delete things from?
EDIT: I found the problem - It was a Skirmish mech loadout that had RogueTech weapons installed.
If you are going to uninstall RT, not only do you need to delete all save games using RT files, but also any Skirmish loadouts.
Difference Between Battletech Advanced 3062 And Extended 3025
I dont know which mod to try can someone please explain the differences?
New comments cannot be posted and votes cannot be castAs for Advanced 3062, I have a lot less experience with, it has a much more complicated mechbay, perhaps more reminiscent of tabletop that you have to do a workaround for it to work (going into skirmish and looking at all the mechs) which is already a bad sign, and when I finally did manage to make it work, it was super laggy.
edit: specs for me are 2900X, 16GB 3200 ram, 1060 6gb
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